![]() ![]() It's really not worth seeking to disprove, just let threads like this stay dead. Well, the thread literally predates the release of the actual game and was originally discussing early access, and these are components of the game that have been changed in the four years since, in updates and/or the Definitive Edition overhaul. However, Chicken Claw (Polymorph also comes as scrolls) won't cause aggro (at least not on the first use) and causes the guy to move. I'll have to find a really old save file, probably near the beginning, and avoid killing him until after I've recruited Sebille and she interrogates him. Because the guy is laying down, this means you can't use the distract method, not the normal way at least. I just used a mod to boost it up to 10, maybe that'll work. And eating Zaleskar's withered heart as Sebille just gives me the 'sitting by a campfire whispering, as if in response to an unseen voice' message.Īnd talking to him does jack $hit, he just gives me the usual 'fleshy thing' response, and there's no special option for Sebille even with 5 Persuasion. Assuming the gold cost is more than covered. ![]() So definitely not 'infinite', but more than 4 tries per npc. Im not sure youll be able to pickpocket again. She is the wife of Griff, the gang leader from Fort Joy Agree to help her with the squatters youll get 19,400 quest XP. Then you recruit that same fighter again. Beryl Griff is a NPC in Divinity: Original Sin 2. Itll definitely give you more pickpocketing counts, but if you recruit say, a fighter. No idea how it worked for you, but Griff's hand just gives me the 'better not try the stew' message, even when eating it as Sebille. That is an interesting idea, but Im not sure if thatll work. Use your head (or theirs for that matter). Sebille Location - Divinity Original Sin 2 Fane location: Fane Location - D Lohse. They figure they can live with it as is.Originally posted by Yaldabaoth:Just eat Griff's and/or Zaleska's body parts with Sebille. Go to Camp Kitchen and let Sebille talk to Camp Boss Griff. Studios often release their movies with known mistakes or inconsistencies in them just for the simple fact that sometimes it is just too much hassle or expense to reshoot a scene. Or maybe it's just too big of a project for them to fix or implement a different system. Maybe thievery the way it works, people using the exploit is acceptable to Larian. My only answer to if it was an exploit they would have fixed it by now is, they just don't always fix exploits. I've played a lot of games as i'm sure most of us have, and this just feels like an exploit to me. Running is maybe a liitle more acceptable, but once again if you don't have an ally talking to them although it's been a while for me since i haven't used the companion distraction method, you have to pickpocket quickly before they are alerted i seem to remember. The maximum weight does not increase past 5. ![]() The generic formula is valuemax lvl (60 + (pickpocket 12)). Character creation is the first boss of Divinity: Original Sin 2.If you’re completely new, it’s probably best to start with one of the pre-determined. You can pickpocket in broad daylight so to speak, with people near you just not facing directly at your position, quite a lot of anything really if your thievery skill is high enough. The maximum value of items that you can steal depends from you pickpocket value and level. This is why i believe thievery seems a little off. To me this is an exploit, the having a companion lock them with conversation, same as running. You can even have an ally talking to the merchants, to make it stupidly easy(unless people are counting that as an exploit?). More than enough time to get a good distance, or transfer the items to your other party members. After you steal, you have a few seconds to run away before they even start looking for you. Thievery is always good, whether you are stealing from enemies, or merchants. I never knew of any exploit, nor do I see the need for any kind of exploit to be abused. Originally posted by Kaulu:I'm confused by this. ![]()
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